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The Queen's Knight Defense (also known as the Nimzowitsch Queen Pawn Defence, Bogoljubov–Mikenas Defense, or Lundin Defense) is a chess opening defined by the moves: 1. d4 Nc6. Unless the game transposes to another opening, the Encyclopedia of Chess Openings code for the Queen's Knight Defense is A40.
The Nimzowitsch Defence (named after Aron Nimzowitsch) is a somewhat uncommon chess opening characterised by the moves: . 1. e4 Nc6. This opening is an example of a hypermodern opening in which Black invites White to occupy the centre of the board at an early stage with pawns. [1]
Nimzowitsch Defense: Scandinavian Variation, Bogoljubow Variation, Vehre Variation: 1. e4 Nc6 2. d4 d5 3. Nc3 Nf6 Nimzowitsch Defense: Mikenas Variation: 1. e4 Nc6 2. d4 d6
Nimzowitsch Defence – 1.e4 Nc6 – named after Aron Nimzowitsch [108] Nimzowitsch Variation of the Sicilian Defense – 1.e4 c5 2.Nf3 Nf6 – named after Aron Nimzowitsch [32] Noteboom Variation of the Semi-Slav Defence – 1.d4 d5 2.c4 e6 3.Nc3 c6 4.Nf3 dxc4 – named after Daniël Noteboom [109]
4.Qd3 – The Mikenas Variation is named after Vladas Mikėnas. It supports the knight and brings the queen to a central location, but the queen is exposed on d3, making this variation rare. [8] 4.e4 – The Dilworth Gambit, named for Vernon Dilworth, who contributed an article on the variation to the March 1949 issue of CHESS magazine.
In the 19th century and early 20th century, 1.e4 was by far the most common opening move by White (Watson 2006:87), while the different openings starting with 1.d4 were considered somewhat unusual and therefore classed together as "Queen's Pawn Game".
In the English Opening, Flohr-Mikenas variation (A18), the line 1.c4 Nf6 2.Nc3 e6 3.e4 Nc6 is known as the Kevitz Variation. The variation 1.d4 Nf6 2.c4 Nc6 is sometimes called the Kevitz-Trajkovic Defence, [6] alternatively the Black Knights' Tango or Mexican Defence. In the Nimzowitsch Defence, 1.e4 Nc6, the Kevitz Variation continues 2.d4 e5 ...
Aron Nimzowitsch, considered the founder and leading practitioner of hypermodernism, [1] showed that games could be won through indirect control of the centre, breaking with Tarrasch's view that the centre must be occupied by pawns. Nimzowitsch advocated controlling the centre with distant pieces rather than with pawns, thus inviting the ...