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Source code was released on GitHub under the GPLv3. [243] Amnesia: The Dark Descent: 2010 2020 Survival horror: GPL-3.0-or-later: Frictional Games: On September 23, 2020, Frictional Games released the source code for this game on its 10th release anniversary. [242] Source code was released on GitHub under the GPLv3. [244] Analogue: A Hate Story ...
In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [227] The successor's engine, X-ray 1.6.02, became available too. [ 228 ] [ 229 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...
Around 2012 Dennis Jarvis, ex-Commodore engineer, made material and source code of the development history of the C64 available. [9] Later the source code was cleaned up, reformated and made build-able again in a GitHub projects by enthusiasts. [10] Call to Power II: Activision: 2000 2003 No No No own non-commercial license [11]
Freeduino – an open-source physical computing platform based on a simple I/O board and a development environment that implements the open source Processing / Wiring language. Also clones of this platform including Freeduino. Tinkerforge – a platform comprising stackable microcontrollers for interfacing with sensors and other I/O devices
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
Pages in category "Commercial video games with freely available source code" The following 200 pages are in this category, out of approximately 300 total. This list may not reflect recent changes .
Screenshot of the game's selection screen (v1.1.0.2 Pandora version). In 2005, after the bankruptcy of publisher Interplay the developers released the game's source code and content under a GPL license [22] [23], with the game's music being distributed as freeware [24]. The resulting project, now called Race Into Space, is hosted on GitHub [25].
The project successfully released over 6500 items and stories online, which can be freely downloaded and used for education and research. The project was funded by the Joint Information Systems Committee. In 2011, the team at the University of Oxford received further funding from Europeana to run a similar crowdsourcing initiative in Germany.