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  2. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. [18]

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  4. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    WebGL, Windows, Linux, macOS, iOS, Android GPL or commercial 2D/3D game engine and also VR mode, provide free tools to convert 3d assets content from FBX files or Unity scene.

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

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  8. Web3D - Wikipedia

    en.wikipedia.org/wiki/Web3D

    Version 1.0 of the WebGL specification was released in March 2011. [11] Major advantages of the new technology include conformity with web standards and near-native 3D performance without the use of any browser plug-ins. [12] Since WebGL is based on OpenGL ES, it works on mobile devices without any additional abstraction layers.

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