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  2. File:MAZE 30x20 DFS.ogv - Wikipedia

    en.wikipedia.org/wiki/File:MAZE_30x20_DFS.ogv

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

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  4. Mekorama - Wikipedia

    en.wikipedia.org/wiki/Mekorama

    Mekorama was developed by Martin Magni, a Sweden-based indie game developer. [5] He designed and programmed the game over the span of 17 months. [6] [7] In an interview, Magni stated that the game started in development as a "mashup of Minecraft and GTA", looking at "huge procedurally generated cities built entirely from blocks", and took inspiration from Monument Valley and Captain Toad ...

  5. File:MAZE 30x20 Prim.ogv - Wikipedia

    en.wikipedia.org/wiki/File:MAZE_30x20_Prim.ogv

    This is a featured picture, which means that members of the community have identified it as one of the finest images on the English Wikipedia, adding significantly to its accompanying article. If you have a different image of similar quality, be sure to upload it using the proper free license tag , add it to a relevant article, and nominate it .

  6. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Because of this, maze generation is often approached as generating a random spanning tree. Loops, which can confound naive maze solvers, may be introduced by adding random edges to the result during the course of the algorithm. The animation shows the maze generation steps for a graph that is not on a rectangular grid.

  7. Talk:Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Maze_generation_algorithm

    An animation of creating a maze using a depth-first search maze generation algorithm, one of the simplest ways to generate a maze using a computer. Mazes generated in this manner have a low branching factor and contain many long corridors, which makes it good for generating mazes in video games .

  8. Adrian Fisher (maze designer) - Wikipedia

    en.wikipedia.org/wiki/Adrian_Fisher_(maze_designer)

    Adrian Fisher MBE is a British pioneer, inventor, designer and creator of mazes, puzzles, public art, tessellations, tilings, patterns and networks of many kinds.He is responsible for more than 700 mazes in 42 countries since 1979.

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

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