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  2. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices.

  3. Industry (economics) - Wikipedia

    en.wikipedia.org/wiki/Industry_(economics)

    Economists may regard the manufacture of vehicles as a foundational industry and as a bellwether industry. [1] In macroeconomics, an industry is a branch of an economy that produces a closely related set of raw materials, goods, or services. [2] For example, one might refer to the wood industry or to the insurance industry.

  4. Family entertainment center - Wikipedia

    en.wikipedia.org/wiki/Family_entertainment_center

    A family entertainment center (FEC) in the entertainment industry, [1] also known as an indoor amusement park, family amusement center, family fun center, soft play, [2] or simply fun center, is a small amusement park marketed towards families with small children to teenagers, often entirely indoors. They usually cater to "sub-regional markets ...

  5. The Supplement Industry Is Coming for Your Kids - AOL

    www.aol.com/supplement-industry-coming-kids...

    Supplement companies now offer greens powders for kids. Dietitians explain if your children need to take own, plus ingredients and a taste test review.

  6. Outline of industry - Wikipedia

    en.wikipedia.org/wiki/Outline_of_industry

    The following outline is provided as an overview of and topical guide to industry: Industry , in economics and economic geography , refers to the production of an economic good or service within an economy .

  7. Oil and gas pathway giving kids a glimpse of the industry - AOL

    www.aol.com/oil-gas-pathway-giving-kids...

    Oct. 25—Although the Permian Basin is known worldwide for oil and gas, students in Ector County ISD didn't have a career pathway for the industry until last year. Tried as a pilot for one ...

  8. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers. [34]

  9. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.