enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

  3. Digon - Wikipedia

    en.wikipedia.org/wiki/Digon

    In geometry, a bigon, [1] digon, or a 2-gon, is a polygon with two sides and two vertices.Its construction is degenerate in a Euclidean plane because either the two sides would coincide or one or both would have to be curved; however, it can be easily visualised in elliptic space.

  4. Vertex figure - Wikipedia

    en.wikipedia.org/wiki/Vertex_figure

    By considering the connectivity of these neighboring vertices, a vertex figure can be constructed for each vertex of a polytope: Each vertex of the vertex figure coincides with a vertex of the original polytope. Each edge of the vertex figure exists on or inside of a face of the original polytope connecting two alternate vertices from an ...

  5. List of polygons - Wikipedia

    en.wikipedia.org/wiki/List_of_polygons

    These segments are called its edges or sides, and the points where two of the edges meet are the polygon's vertices (singular: vertex) or corners. The word polygon comes from Late Latin polygōnum (a noun), from Greek πολύγωνον ( polygōnon/polugōnon ), noun use of neuter of πολύγωνος ( polygōnos/polugōnos , the masculine ...

  6. List of two-dimensional geometric shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_two-dimensional...

    This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.

  7. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  8. Pyramid (geometry) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_(geometry)

    Pyramids have the property of self-dual, meaning their duals are the same as vertices corresponding to the edges and vice versa. [22] Their skeleton may be represented as the wheel graph, that is they can be depicted as a polygon in which its vertices connect a vertex in the center called the universal vertex. [23]

  9. Polyhedron - Wikipedia

    en.wikipedia.org/wiki/Polyhedron

    The elements of the set correspond to the vertices, edges, faces and so on of the polytope: vertices have rank 0, edges rank 1, etc. with the partially ordered ranking corresponding to the dimensionality of the geometric elements. The empty set, required by set theory, has a rank of −1 and is sometimes said to correspond to the null polytope.