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Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Jump Bug [a] is a 1981 scrolling shooter platform game developed by Alpha Denshi under contract for Hoei Corporation. [4] It was distributed in arcades by Sega in Japan and Europe, and by Rock-Ola in North America. [1] The player controls a bouncing Volkswagen-esque car in a forced scrolling world. The car can eliminate enemies by shooting them ...
The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation. [1] Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game
The scroll wheel is placed horizontally between the mouse buttons and commonly uses vertical scrolling, wherein rolling the wheel from the bottom side to the top is known as scrolling "upward" or "forward", while the reverse, i.e. rolling the wheel from the top side to the bottom, is known as scrolling "downward" or "backward".
Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.
A scroll wheel on a conventional mouse may also be used. Moving the wheel in a desired direction moves the content in the same direction. [16] Most mice contain scroll wheels that only scroll up and down, but some mice contain scroll wheels that allow the user to scroll in any direction (up, down, left or right), including diagonal directions.
In embedded systems, trampolines are short snippets of code that start up other snippets of code. For example, rather than write interrupt handlers entirely in assembly language, another option is to write interrupt handlers mostly in C, and use a short trampoline to convert the assembly-language interrupt calling convention into the C calling ...
In its original design, Scroll Lock was intended to modify the behavior of the arrow keys. When the Scroll Lock mode is on, the arrow keys scroll the contents of a text window instead of moving the cursor. [1] [2] In this usage, Scroll Lock is a toggling lock key like Num Lock or Caps Lock, which have a state that persists after the key is ...