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  2. Europa Universalis IV - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis_IV

    The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".

  3. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    Europa Universalis IV: 2013: 1444 – 1821: Being a grand strategy game, all nations represented in the game are playable with flavor events existing even for smaller nations. It is possible to continue playing a save from Crusader Kings 2 via a DLC that converts a save in the earlier set game. Europa Universalis III: 2007: 1453 – 1821: War ...

  4. Europa Universalis - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis

    Europa Universalis is a historically accurate real-time strategy game; it recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792. [ 7 ] The game lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through ...

  5. List of video games that support cross-platform play - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_that...

    Europa Universalis IV: Linux Mac Steam MS Epic [68] Eve Online: Mac Steam Epic, Other Eve: Valkyrie: Steam PS4 PS5 [69] Everybody's Golf 6: PS3, Vita [70] Exorder: Linux Mac Steam Switch [71] Fable Fortune: MS XBO XBSX/XBSS Factorio: Linux Mac GOG Steam Other Faeria: Steam MS Epic PS4 XBO Switch PS5 XBSX/XBSS [72] Fall Guys: Ultimate Knockout ...

  6. Imperator: Rome - Wikipedia

    en.wikipedia.org/wiki/Imperator:_Rome

    [2] [7] Imperator: Rome focuses primarily on nations and empires, with a small focus on character management like the game set after it timewise, Crusader Kings III; Andersson hoped that Paradox could make a modern sequel to Europa Universalis: Rome. [8] [4] As with recent Paradox Development Studio games, Imperator: Rome was built using the ...

  7. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.

  8. Victoria II - Wikipedia

    en.wikipedia.org/wiki/Victoria_II

    The basic combat system is a combination of the systems used in Europa Universalis III, Europa Universalis: Rome, and Hearts of Iron III. A key component to combat is "frontage": the number of units in an army at the front line , which decreases as technology improves to simulate the change from the roving armies of the Napoleonic Era to the ...

  9. Hearts of Iron IV - Wikipedia

    en.wikipedia.org/wiki/Hearts_of_Iron_IV

    Hearts of Iron IV was a commercial success. [2] It sold more than 200,000 units within two weeks of its launch, which made it the fastest-selling historically themed Paradox title by that time, ahead of Crusader Kings II and Europa Universalis IV. [55] The game's sales surpassed 500,000 units in February 2017, [56] and 1 million units in May 2018.