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Chocobo Racing [a] is a racing game developed and published by Square for the PlayStation, A spin-off of the Final Fantasy series and part of the Chocobo spin-off series. It was released in Japan in March 1999, followed by North America and Europe in August and October, respectively.
Patrick Amory reviewed Book of Treasure Maps for Different Worlds magazine and stated that "All of the dungeons are a lot of fun and well worked out, even in the small space available. This book probably gives the most value for the money of the Guild play-aids, each dungeon providing a good two hours of solid play." [3]
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
Final Boss – The dragon is the final boss in the game. (IE Alduin, Ridley, Grigori, Jack of Blades, Deathwing, Ender Dragon, Singe) Optional Boss – The dragon is an optional boss. Playable Character Transformation – The dragon is an alternate form that the player character can take. (IE Kameo) Enemy – The dragon is a general enemy in ...
Like previous installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations.
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The Book of Treasure Maps II was written by Daniel Hauffe and Rudy Kraft, and was published by Judges Guild in 1980 as a 48-page book. [1]TSR chose not to renew their license with Judges Guild for D&D after its September 1980 expiration, leaving The Book of Treasure Maps II (1980) and The Unknown Gods (1980) among the final products from Judges Guild to include the older D&D logo on them.
Catalyst is a series of fantasy role-playing game supplements created by Flying Buffalo as a series of game aides that could be used with any medieval fantasy-themed role-playing game system. The first supplement, Grimtooth's Traps , was released in 1981.