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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    When inheritance was used as a primary approach to structure programs in the late 1990s, developers tended to break code into more layers of inheritance as the system functionality grew. If a development team combined multiple layers of inheritance with the single responsibility principle, this resulted in many very thin layers of code, with ...

  3. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  4. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    The child inherits methods and attributes of the parent, allowing for shared functionality. For example, one might create a variable class Mammal with features such as eating, reproducing, etc.; then define a child class Cat that inherits those features without having to explicitly program them, while adding new features like chasing mice.

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  6. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    On the other hand, inheritance can be statically type-checked, while delegation generally cannot without generics (although a restricted version of delegation can be statically typesafe [7]). Delegation can be termed "run-time inheritance for specific objects." Here is a pseudocode example in a C#/Java like language:

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today. Since relational databases do not store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds.