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  2. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  3. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  4. List of fictional elements, materials, isotopes and subatomic ...

    en.wikipedia.org/wiki/List_of_fictional_elements...

    It appears in armor form in The Elder Scrolls IV: Oblivion. It appears as a cyan metal used to make armor and weapons in MapleStory. Mythril is also depicted as a teal-color metal used to craft armor, weapons, and tools in Terraria. Moustachium Team Fortress 2: Yellow metal bars given to people who gained achievements in the game SpaceChem. It ...

  5. The Elder Scrolls Renewal Project - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Renewal...

    The Elder Scrolls Renewal Project (TESRenewal) is a fan volunteer effort to recreate and remaster the video games in The Elder Scrolls series. The team is best known for its Skywind project, which seeks to recreate the 2002 The Elder Scrolls III: Morrowind on the 2016 The Elder Scrolls V: Skyrim: Special Edition game engine, known as the Creation Engine.

  6. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The exceptions are An Elder Scrolls Legend: Battlespire, which is set in a different dimension; portions of The Elder Scrolls IV: Oblivion and the entirety of its expansion, Shivering Isles, which take place in Oblivion; [94] quests in Oblivion during the Dawnguard and Dragonborn add-ons of The Elder Scrolls V: Skyrim; and further quests in ...

  7. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...

  8. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    As a total conversion mod, Nehrim completely departs from Oblivion in several regards and redesigns other aspects of the game. Whereas Oblivion featured a fast travel system and enemies which leveled up along with the player, Nehrim removed the fast travel option in favour of a spell-based teleportation system which uses teleportation runes, and has fixed-level enemies to provide the player ...

  9. Development of The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Elder...

    Although preliminary reports from Reuters suggested an Oblivion release in tandem with the launch of the Xbox 360 on November 22, 2005, [8] and the original announcement of the game set a release date of Winter 2005, [9] Take-Two Interactive announced, during a conference call with analysts on October 31, 2005, that Oblivion's release was to be delayed until the second quarter of Take-Two's ...