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Science Fiction Literature through History: An Encyclopedia is a 2021 reference work written by science fiction scholar Gary Westfahl and published by ABC-Clio/Greenwood.The book contains eight essays on the history of science fiction, eleven thematic essays on how different topics relate to science fiction, and 250 entries on various science fiction subgenres, authors, works, and motifs.
This is a timeline of science fiction as a literary tradition. While the date of the start of science fiction is debated, this list includes a range of ancient, medieval, and Renaissance-era precursors and proto-science fiction as well, as long as these examples include typical science fiction themes and topoi such as travel to outer space and encounter with alien life-forms.
The co-editor of the science fiction journal Extrapolation and a professor of English at the University of Georgia, Isaiah Lavender III, notes the usefulness of the dictionary for academic analysis of issues, saying "Having these origin dates in mind can help a student or scholar build a framework to analyze something like the concept of the ...
In contrast, patchy alveolar infiltrates are more typically associated with noncardiogenic edema. [ 3 ] Lung ultrasounds , employed by a healthcare provider at the point of care, is also a useful tool to diagnose pulmonary edema; not only is it accurate, but it may quantify the degree of lung water, track changes over time, and differentiate ...
Many of the most enduring science fiction tropes were established in Golden Age literature. Space opera came to prominence with the works of E. E. "Doc" Smith; Isaac Asimov established the canonical Three Laws of Robotics beginning with the 1941 short story "Runaround"; the same period saw the writing of genre classics such as the Asimov's Foundation and Smith's Lensman series.
Steampunk is a subgenre of science fiction, fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world wherein steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions ...
The science fiction computer game Space Rogue featured the use of technologically harnessed wormholes called "Malir gates" as mechanisms for interstellar travel. Navigation through the space within wormholes was a part of gameplay and had its own perils.
The novel was widely hailed by both critics of science fiction and mainstream literature for its fusion of detailed character development and interpersonal drama with more standard science fiction fare such as time travel and ecological issues. [5] Pocket Books used the title of this book for their science fiction imprint.