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That will work out to an average payment of about $114 per player. Epic, as part of the settlement, did not confirm or deny allegations it had “tricked” people into making purchases in the ...
The payout is just the first round of refunds following a 2022 settlement in which Epic Games agreed to pay $245 million to Fortnite players who fell victim to its "unlawful billing practices ...
Fortnite’s developer Epic Games is being made to pay more than $72 million total to hundreds of thousands of gamers located in the U.S. who were “tricked” into making unwanted in-game purchases.
Similarly, in 2019, the FTC settled with video game publisher, Epic Games, over allegations that the company misled consumers about the cost of in-app purchases in addition to using dark patterns that encourage unintended in-game purchases in its popular game, Fortnite. As part of the settlement, Epic Games agreed to pay $275 million in refunds ...
Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...
To compete against Steam, Epic Games has frequently arranged for time-exclusive releases of games on the Epic Games Store before other storefronts, typically for either six months or a year. [65] Sweeney stated that this strategy was the only way to challenge Steam's dominant position, [ 66 ] and would stop seeking exclusivity should Valve ...
The Cary, NC-based company will pay $520 million in fines and refunds over allegations the company tricked players into making unintended purchases in Fortnite.
When they examined the game Fortnite, they found that since the in-game currency does not have a unique exchange rate, it can conceal the true cost of an in-game purchase, resulting in players potentially paying more than they realize. [37] In 2021 the study was used to take legal action against Epic Games, the publisher of Fortnite. [38]