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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    In object-oriented programming, object copying is the act of creating and initializing a new object based on an existing object's state. The various ways to implement copy have implications that a programmer needs to understand in order to write a computer program that is correct and performant. Copying allows for the emergent state of the ...

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  4. File attribute - Wikipedia

    en.wikipedia.org/wiki/File_attribute

    File attribute. File attributes are a type of metadata that describe and may modify how files and/or directories in a filesystem behave. Typical file attributes may, for example, indicate or specify whether a file is visible, modifiable, compressed, or encrypted.

  5. Burmese pythons in Florida - Wikipedia

    en.wikipedia.org/wiki/Burmese_pythons_in_Florida

    Burmese pythons (Python bivittatus) are native to Southeast Asia. However, since the end of the 20th century, they have become an established breeding population in South Florida. The earliest python sightings in Florida date back to the 1930s and although Burmese pythons were first sighted in Everglades National Park in the 1990s, they were ...

  6. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    An instance variable is a variable which is declared in a class but outside of constructors, methods, or blocks. Instance variables are created when an object is instantiated, and are accessible to all the constructors, methods, or blocks in the class. Access modifiers can be given to the instance variable. An instance variable is not a class ...

  7. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a ...

  8. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    Comparison of data-serialization formats. This is a comparison of data serialization formats, various ways to convert complex objects to sequences of bits. It does not include markup languages used exclusively as document file formats.

  9. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    Property (programming) A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to ' getter ' and ' setter ...