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  2. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Hyperrealism is a genre of painting and sculpture resembling a high-resolution photograph. Hyperrealism is considered an advancement of photorealism by the methods used to create the resulting paintings or sculptures. The term is primarily applied to an independent art movement and art style in the United States and Europe that has developed ...

  3. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...

  4. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel represents a single sample, or data point, on a regularly spaced, three-dimensional grid. This data point can consist of a single piece of data, such as an opacity, or multiple pieces of data, such as a color in addition to opacity. A voxel represents only a single point on this grid, not a volume; the space between each voxel is not ...

  5. Realism (arts) - Wikipedia

    en.wikipedia.org/wiki/Realism_(arts)

    Realism in the arts is generally the attempt to represent subject matter truthfully, without artificiality and avoiding speculative and supernatural elements. The term is often used interchangeably with naturalism, although these terms are not synonymous. Naturalism, as an idea relating to visual representation in Western art, seeks to depict ...

  6. Hyperreality - Wikipedia

    en.wikipedia.org/wiki/Hyperreality

    Hyperreality. Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of consensus reality. [1] Hyperreality is seen as a condition in which, because of the ...

  7. Rayleigh sky model - Wikipedia

    en.wikipedia.org/wiki/Rayleigh_sky_model

    It is approximately 80%, which is a realistic maximum for the clear Rayleigh sky during day time. The video thus begins when the sun is slightly above the horizon and at an azimuth of 120°. The sky is highly polarized in the effective North-Zenith-South plane. This is slightly offset because the sun's azimuth is not due East.

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  9. Hyperradiant Fresnel lens - Wikipedia

    en.wikipedia.org/wiki/Hyperradiant_Fresnel_lens

    Hyperradiant Fresnel lens. Hyper-radial or hyperradiant Fresnel lenses are Fresnel lenses used in lighthouses. They are larger than "first-order" lenses, having a focal length (radius) of 1330 mm (52.36 inches). The idea was mentioned by Thomas Stevenson in 1869 [1] and first proposed by John Richardson Wigham in 1872, and again proposed by ...