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  2. Object animation - Wikipedia

    en.wikipedia.org/wiki/Object_animation

    Model animation or puppet animation may be used to add more complex movement or depth to the object animation. For example, a toy car might be animated, either without, but more often with, a character clearly seen driving the car. The use of animated objects in film has been present since the early days of cinema. [1]

  3. Syncro-Vox - Wikipedia

    en.wikipedia.org/wiki/Syncro-Vox

    Syncro-Vox (sometimes spelled Synchro-Vox) is a filming method that combines static images with moving images, the most common use of which is to superimpose talking lips on a photograph of a celebrity or a cartoon drawing. It is one of the most extreme examples of the cost-cutting strategy of limited animation.

  4. Cutout animation - Wikipedia

    en.wikipedia.org/wiki/Cutout_animation

    An example of cutout animation, produced at the UK's National Media Museum El Apóstol (1917) by Italian-Argentine cartoonist Quirino Cristiani , was also the world's first animated feature film. The Adventures of Prince Achmed (1926) by Lotte Reiniger is a silhouette animation using armatured cutouts with backgrounds that were variously ...

  5. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Sophisticated animation software enables the animator to specify objects in an image and to define how they should move and change during the tweening process. The software may be used to manually render or adjust transitional frames by hand or may be used to automatically render transitional frames using interpolation of graphic parameters.

  6. Marching ants - Wikipedia

    en.wikipedia.org/wiki/Marching_ants

    An example of a rectangle using marching ants. The marching ants effect is an animation technique often found in selection tools of computer graphics programs. It helps the user to distinguish the selection border from the image background by animating the border.

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    This concept emphasizes the object's extreme poses. Inversely, fewer pictures are drawn within the middle of the animation to emphasize faster action. [12] This principle applies to characters moving between two extreme poses, such as sitting down and standing up, but also for inanimate, moving objects, like the bouncing ball in the above ...

  8. SVG animation - Wikipedia

    en.wikipedia.org/wiki/SVG_animation

    SVG animation elements were developed in collaboration with the working group that published several versions of Synchronized Multimedia Integration Language (SMIL). The SYMM Working Group (in collaboration with the SVG Working Group) developed the SMIL Animation specification, which represents a general-purpose XML animation feature set.

  9. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The medical industry uses detailed models of organs; these may be created with multiple two-dimensional image slices from an MRI or CT scan. The movie industry uses them as characters and objects for animated and real-life motion pictures. The video game industry uses them as assets for computer and video games.

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