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However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when it was released on the PC. [65] GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had ...
[57] [58] Half-Life 2: Lost Coast is also technically included with the PC version of The Orange Box, as it was offered as a free download to all owners of Half-Life 2. And as of 2024 is listed as a part of the Orange Box after Lost Coast and Half-Life 2 Episodes One, and Two were integrated into Half-Life 2 as a part of its 20th anniversary ...
Game saves and downloadable content cannot be transferred from an original Xbox to an Xbox 360. [2] Xbox Live functionality for original Xbox games was available until April 15, 2010, until support for original Xbox games were discontinued. [9] System link functionality between original Xbox and Xbox 360 remains available. [5]
Half-Life 2: Episode Two is a ... the Xbox 360, PlayStation 3, and PC versions would be identical in functionality and performance. [12] An audio commentary is also ...
Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role. [143] Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from ...
Half-Life 2 was the first game to use Valve's Steam content delivery system, ... Xbox 360 and PlayStation 3 on October 10, 2007, as part of the compilation The Orange ...
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A screenshot of Half-Life 2: Episode One. The high-dynamic-range rendering and Phong shading effects are evident. The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One.
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