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  2. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  3. PostScript - Wikipedia

    en.wikipedia.org/wiki/PostScript

    Both documents produce the same result when printed. The difference between the PDF and PostScript is that the PDF lacks the general-purpose programming language framework of the PostScript language. A PDF document is a static data structure made for efficient access and embeds navigational information suitable for interactive viewing. [19]: 9

  4. Procedural modeling - Wikipedia

    en.wikipedia.org/wiki/Procedural_modeling

    The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine. The output is called procedural content, which can be used in computer games, films, be uploaded to the internet, or the user may edit the content manually. Procedural models often exhibit database ...

  5. Display PostScript - Wikipedia

    en.wikipedia.org/wiki/Display_PostScript

    Display PostScript (or DPS) is a 2D graphics engine system for computers that uses the PostScript (PS) imaging model and language (originally developed for computer printing) to generate on-screen graphics.

  6. PDF - Wikipedia

    en.wikipedia.org/wiki/PDF

    A key concept in PDF is that of the graphics state, which is a collection of graphical parameters that may be changed, saved, and restored by a page description. PDF has (as of version 2.0) 25 graphics state properties, of which some of the most important are: The current transformation matrix (CTM), which determines the coordinate system

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

  8. Technical illustration - Wikipedia

    en.wikipedia.org/wiki/Technical_illustration

    Technical illustration and computer-aided design can also use 3D and solid-body projections, such as rapid prototyping. In the natural sciences, "scientific illustration" refers to a style of drawing using stippling and simple line techniques to convey information with a minimum of artistic interpretation.

  9. Triangle strip - Wikipedia

    en.wikipedia.org/wiki/Triangle_strip

    In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared vertices, and is a more memory-efficient method of storing information about the mesh. They are more efficient than un-indexed lists of triangles, but usually equally fast or slower than indexed triangle lists.