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  2. Simplexity - Wikipedia

    en.wikipedia.org/wiki/Simplexity

    Simplexity. Simplexity is a neologism which proposes a possible complementary relationship between complexity and simplicity. One of the first formally published instances of the word was in the journal 'Childhood Education' (1924), in the article it appears to be used to discuss education and psychology related issues. [1]

  3. Fallacy of the single cause - Wikipedia

    en.wikipedia.org/wiki/Fallacy_of_the_single_cause

    The fallacy of the single cause, also known as complex cause, causal oversimplification, [1] causal reductionism, root cause fallacy, and reduction fallacy, [2] is an informal fallacy of questionable cause that occurs when it is assumed that there is a single, simple cause of an outcome when in reality it may have been caused by a number of only jointly sufficient causes.

  4. Simplicial complex - Wikipedia

    en.wikipedia.org/wiki/Simplicial_complex

    A simplicial complex is a set of simplices that satisfies the following conditions: 1. Every face of a simplex from is also in . 2. The non-empty intersection of any two simplices is a face of both and . See also the definition of an abstract simplicial complex, which loosely speaking is a simplicial complex without an associated geometry.

  5. Simplicity - Wikipedia

    en.wikipedia.org/wiki/Simplicity

    Simplicity is the state or quality of being simple. Something easy to understand or explain seems simple, in contrast to something complicated. Alternatively, as Herbert A. Simon suggests, something is simple or complex depending on the way we choose to describe it. [1] In some uses, the label "simplicity" can imply beauty, purity, or clarity.

  6. Complexity - Wikipedia

    en.wikipedia.org/wiki/Complexity

    Complexity. Complexity characterizes the behavior of a system or model whose components interact in multiple ways and follow local rules, leading to non-linearity, randomness, collective dynamics, hierarchy, and emergence. [1][2] The term is generally used to characterize something with many parts where those parts interact with each other in ...

  7. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristic (psychology) Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1][2][3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find ...

  8. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Code refactoring. In computer programming and software design, code refactoring is the process of restructuring existing source code —changing the factoring —without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while ...

  9. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue ...