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  2. Start-Up (video game) - Wikipedia

    en.wikipedia.org/wiki/Start-Up_(video_game)

    Start-Up (also known as Start-Up 2000) is a PC video game in which players must try to build a successful business start-up from venture capitalists to IPO's. Start-Up is developed and published by Monte Cristo and distributed by Electronic Arts.

  3. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  4. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    Insomniac Games: Sony Interactive Entertainment: PS5: 81 [32] 91 Gran Turismo 5: 2010 Polyphony Digital: Sony Computer Entertainment: PS3: 60 [33] 84 Gears of War 3: 2011 Epic Games: Microsoft Studios: Xbox 360: 48–60 [34] 65–81 Gears of War: Judgment: 2013 Epic Games, People Can Fly: Microsoft Studios: Xbox 360: 60 [35] 78 Heavy Rain: 2010 ...

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them ...

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  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

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