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SPECIAL is an acronym statistics system developed specifically for the Fallout series, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game.
The Sacramento Bee wrote "The previous two downloadable expansions are good, but this one's pretty much essential for a Fallout 3 fan". [ 38 ] [ 39 ] IGN mirrored this view by stating "Lifting the level cap breathes new life into a great game, but shouldn't totally overshadow a new series of quests that is a lot of fun."
Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment.
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Due to the extreme gameplay similarities between Fallout 3 and New Vegas, I asked the Video Games Project if it would be okay copying nearly entire paragraphs over from one article to another. The general consensus was yes, so long as the paragraphs that were copied are properly attributed in the original article they came from in the edit ...
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
The first generation of the iPod came out in 2001 and went through a series of bold changes before being discontinued in 2022. Since they’re no longer in production, original iterations have ...
But in the end, they made a good game. [10] Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]