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MicroEmulator lacks support for few Java APIs and JSRs often used in j2ME games (and implemented in other emulators and MicroEmulator forks): Mobile 3D Graphics API (M3G 1.0/1.1, JSR 184) [18] [19] [20] Scalable 2D Vector Graphics API (SVG, JSR 226) [21] Java bindings for OpenGL ES (JSR 239) Mobile 3D Graphics API 2.0 (M3G 2.0, JSR 297)
Although most mobile phones sold worldwide rely on the Java standard, a significant number of service providers offer BREW based devices, in addition to Android, Windows Mobile, and the iPhone. Javaground's converters eliminate the need to develop a different set of source code for each of these platforms.
A MIDlet is an application that uses the Mobile Information Device Profile (MIDP) of the Connected Limited Device Configuration (CLDC) for the Java ME environment. Typical applications include games running on mobile devices such as smartphones with J2ME support and feature phones which have small graphical displays, simple numeric keypad ...
Odin is a utility software program developed and used by Samsung internally which is used to communicate with Samsung devices in Odin mode (also called download mode) through the Thor (protocol). It can be used to flash a custom recovery firmware image (as opposed to the stock recovery firmware image) to a Samsung Android device .
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Logo of Binary Runtime Environment for Wireless. Binary Runtime Environment for Wireless (BREW, also known as Brew MP or Qualcomm BREW) is an obsolete application development platform created by Qualcomm, originally for code division multiple access (CDMA) mobile phones, featuring third-party applications such as mobile games.
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]