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Frank Herbert's Dune is a 2001 Adventure video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive , which went bankrupt shortly after the game's failure.
Cryo Interactive: Windows: Rip-Tide Racer: 2000 Cryo Interactive: Cryo Interactive Game Boy Color: Roland Garros French Open 2000: Open Tennis 2000 (UK) 2000: Cryo Interactive: Carapace: Game Boy Color, Windows: Roland Garros French Open 2001: 2001: Cryo Interactive: Carapace: PlayStation, Windows: Saga: Rage of the Vikings: 1999: Cryo ...
Jim Trunzo reviewed Dune in White Wolf #34 (Jan./Feb., 1993), rating it a 3 out of 5 and stated that "Dune, from Virgin Games, should please fans of Frank Herbert's classic; the game brings the book's characters and places to life. However, for those who believe that 'the game's the thing,' you might end up feeling like someone who's had the ...
Dune Books In Release Order. Dune (1965) Dune Messiah (1969) Children of Dune (1976) God Emperor of Dune (1981) Heretics of Dune (1984) Chapterhouse: Dune (1985) House Atreides (1999) House ...
The show was to be inspired by the 2012 novel “Sisterhood of Dune,” by Brian Herbert, son of Frank, and Kevin J. Anderson, and be set about 10,000 years before the events of “Dune” and the ...
Dune: Chronicles of the Imperium (2000): Last Unicorn Games. [2] Delayed by legal issues and then a corporate buyout of Last Unicorn by Wizards of the Coast, a "Limited Edition" run of 3000 copies of a core rule-book was initially published, pending Wizards of the Coast's conversion of the game to its d20 role-playing game system and a subsequent wider release. [2]
The saga of how cult sci-fi novel “Dune” slowly permeated the mainstream over decades is a tale with almost as many twists and turns as “Dune” itself, and author Ryan Britt recounts it in ...
The first game developed under the Cryo Interactive moniker was the hit Dune, which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher ...