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  2. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    The ClueFinders [6] The Learning Company: Common Core: The ClueFinders [6] 1998-2002 Dr. Brain [7] Sierra On-Line and Knowledge Adventure: Dr. Brain: 1992-1999 Brain Age [8] Nintendo SPD and Nintendo EPD: Brain Age: 2005-2020 Dread Dragon Droom: Humberside N/A 1985: EcoQuest [9] Sierra On-Line: Sierra Discovery Series: 1991 and 1993 GCompris ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. 4 brain games to keep your mind sharp and improve memory ...

    www.aol.com/lifestyle/4-brain-games-keep-mind...

    4 brain games that help boost memory. Flexing your memory “muscles” and strategizing with these activities can actually make a difference, especially when they’re practiced consistently over ...

  6. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

  7. Brain Age Express - Wikipedia

    en.wikipedia.org/wiki/Brain_Age_Express

    The Arts & Letters edition (Literature edition in Japan and Arts edition in PAL region) features word and memory puzzles. [6] One new puzzle is called Photo Memory, a memory puzzle, where the game will take a picture from either the game itself or from the player's DSi, show it to the player, and then have the player pick between it and other randomly selected images from the player's folder ...

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