enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  3. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: [3]

  4. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Refactoring refers to a software maintenance activity where source code is modified to improve readability or improve its structure. Software is often refactored to bring it into conformance with a team's stated coding standards after its initial release. Any change that does not alter the behavior of the software can be considered refactoring.

  5. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to implement, change, test, and reuse. [3] The state pattern is set to solve two main problems: [4] An object should change its behavior when its internal state changes. State-specific behavior should be defined independently.

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  7. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    A sample UML class and sequence diagram for the Strategy design pattern. [4]In the above UML class diagram, the Context class does not implement an algorithm directly. . Instead, Context refers to the Strategy interface for performing an algorithm (strategy.algorithm()), which makes Context independent of how an algorithm is impl

  8. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below. Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.

  9. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    This is in contrast with the usual practice, where unit tests are only written after code. 2. Write a test for an item on the list Write an automated test that would pass if the variant in the new behavior is met. 3. Run all tests. The new test should fail – for expected reasons This shows that new code is actually needed for the desired feature.

  1. Related searches java refactoring examples with solutions practice problems and answers quizlet

    what is code refactoringcode refactoring wikipedia
    refactoring software