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A demo for Prim's algorithm based on Euclidean distance. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The ...
A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.
An animation of generating a 30 by 20 maze using Prim's algorithm. This algorithm is a randomized version of Prim's algorithm. Start with a grid full of walls. Pick a cell, mark it as part of the maze. Add the walls of the cell to the wall list. While there are walls in the list: Pick a random wall from the list.
Jarník's algorithm builds a tree from a single starting vertex of a given weighted graph by repeatedly adding the cheapest connection to any other vertex, until all vertices have been connected. The same algorithm was later rediscovered in the late 1950s by Robert C. Prim and Edsger W. Dijkstra. It is also known as Prim's algorithm or the Prim ...
This choice saves the time that the algorithm would otherwise spend adjusting the weights of vertices in its priority queue. Using Prim's algorithm in this way would take time O(n 2) and space O(n), matching the best bounds that could be achieved with the nearest-neighbor chain algorithm for distances with constant-time calculations. [13]
Because the set of primes is a computably enumerable set, by Matiyasevich's theorem, it can be obtained from a system of Diophantine equations. Jones et al. (1976) found an explicit set of 14 Diophantine equations in 26 variables, such that a given number k + 2 is prime if and only if that system has a solution in nonnegative integers: [7]
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Similarly to Prim's algorithm there are components in Kruskal's approach that can not be parallelised in its classical variant. For example, determining whether or not two vertices are in the same subtree is difficult to parallelise, as two union operations might attempt to join the same subtrees at the same time.