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Low Latency High-Definition Audio Codec (LHDC) is an audio codec technology developed by Savitech.LHDC allows high-resolution audio streaming over Bluetooth.It is a high-quality Bluetooth codec based on the A2DP Bluetooth protocol and allows a bit-rate of up to 900 kbit/s compared to SBC's bit rate of 345 kbit/s .
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]
In computing, buffer underrun or buffer underflow is a state occurring when a buffer used for communicating between two devices or processes is fed with data at a lower speed than the data is being read from it. This requires the program reading from the buffer to pause its processing while the buffer refills.
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
The ULD is a lossy audio data compression scheme that only introduces a very small amount of delay into the audio signal compared to commonly known audio coders like MP3 or AAC. This property is especially useful for communication purposes (like voice calls, video conferencing or making music via the internet), for which not only high ...
In Windows 95, 98 and Me, the DirectSound mixer component and the sound card drivers were both implemented as a kernel-mode VxD driver (Dsound.vxd), allowing direct access to the primary buffer used by the audio hardware and thus, providing the lowest possible latency between the user-mode API and the underlying hardware, but in some cases ...
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.