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Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
One way of estimating is by giving each task a number of story points selected from the Fibonacci sequence: 1, 2, 3, 5, 8, 13, with the simplest tasks given a score of 1 and more complex tasks given higher scores. When user stories are about to be implemented, the developers should have the possibility to talk to the customer about it.
In words, the sequence of Pell numbers starts with 0 and 1, and then each Pell number is the sum of twice the previous Pell number, plus the Pell number before that. The first few terms of the sequence are 0, 1, 2, 5, 12, 29, 70, 169, 408, 985, 2378, 5741, 13860, … (sequence A000129 in the OEIS).
In mathematics, the Fibonacci sequence is a sequence in which each term is the sum of the two terms that precede it. Numbers that are part of the Fibonacci sequence are known as Fibonacci numbers , commonly denoted F n .
A Fibonacci sequence of order n is an integer sequence in which each sequence element is the sum of the previous elements (with the exception of the first elements in the sequence). The usual Fibonacci numbers are a Fibonacci sequence of order 2.
Let k be defined as an element in F, the array of Fibonacci numbers. n = F m is the array size. If n is not a Fibonacci number, let F m be the smallest number in F that is greater than n. The array of Fibonacci numbers is defined where F k+2 = F k+1 + F k, when k ≥ 0, F 1 = 1, and F 0 = 1. To test whether an item is in the list of ordered ...
Scrum Agile events, based on The 2020 Scrum Guide [1] Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks.
Software researchers and practitioners have been addressing the problems of effort estimation for software development projects since at least the 1960s; see, e.g., work by Farr [8] [9] and Nelson. [10] Most of the research has focused on the construction of formal software effort estimation models.