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A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s.
The Complete Book of Dwarves is a supplemental rulebook for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1991 by TSR, Inc. [2] [4] It contains a variety of information useful to playing dwarf characters in the game, including information on strongholds, [5] dwarven subraces, [2] character "kits", [2] role-playing, mining, and more.
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Throughout D&D history, up to and including the third edition Player's Handbook, spellcaster gnomes were either illusionists or had illusionist as their favored class. [19] [20] However, in Dungeons & Dragons v.3.5, gnomes' favored class has been changed to bard, as the favored class of illusionist was a subset of the wizard class.
Note that many of these although taking the name from the mythological version, have very little in common with them, instead being based on modern fantasy fiction. Elves and Dwarves in D&D, for example, are based more upon those of J. R. R. Tolkien than anything else.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The main character of the initial Dragonlance series, Tanis Half-Elven, is a half-elf, as his name implies. In the Dungeons & Dragons Eberron campaign setting, half-elves consider themselves a separate people from humans and elves both and "breed true"; they bear the dragonmarks of Storm and Detection.
[37] Reviewer Dan Wickline from Bleeding Cool considered them a classic of D&D and among "the more distinctive race options in the D&D multiverse". [33] The orc was directly adapted from the orc in J.R.R. Tolkien's works. [38] [39]: 27 The orc was considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.