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In the state-transition table, all possible inputs to the finite-state machine are enumerated across the columns of the table, while all possible states are enumerated across the rows. If the machine is in the state S 1 (the first row) and receives an input of 1 (second column), the machine will stay in the state S 1.
State diagram for a simple Mealy machine with one input and one output. (For every input value outputs 1 if the current input value is different from the previous or 0 otherwise.) A simple Mealy machine has one input and one output. Each transition edge is labeled with the value of the input (shown in red) and the value of the output (shown in ...
UML state machines have the characteristics of both Mealy machines and Moore machines. They support actions that depend on both the state of the system and the triggering event, as in Mealy machines, as well as entry and exit actions, which are associated with states rather than transitions, as in Moore machines. [4]
For a Mealy machine, input and output are signified on each edge, separated with a slash "/": "1/0" denotes the state change upon encountering the symbol "1" causing the symbol "0" to be output. For a Moore machine the state's output is usually written inside the state's circle, also separated from the state's designator with a slash "/".
DEVS, abbreviating Discrete Event System Specification, is a modular and hierarchical formalism for modeling and analyzing general systems that can be discrete event systems which might be described by state transition tables, and continuous state systems which might be described by differential equations, and hybrid continuous state and discrete event systems.
A siteswap state diagram can also be represented as a state-transition table, as shown on the right. To generate a siteswap, pick a starting state row. Index into the row via the corresponding throw column. The state entry at the intersection is the transitioned to state when that throw is made. From the new state, one can index into the table ...
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In an extended finite-state machine (EFSM) model, the transition can be expressed by an “if statement” consisting of a set of trigger conditions. If trigger conditions are all satisfied, the transition is fired, bringing the machine from the current state to the next state and performing the specified data operations .