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The Clubhouse Network, often shortened to "The Clubhouse," is an American nonprofit organization that provides a free out-of-school learning program where children (ages 10–19) from lower-income communities can work with adult mentors to explore their own ideas, develop new skills, and build confidence in themselves through the use of technology. [2]
The library also offers computer classes for beginners, including introduction to computers, using a keyboard and mouse, using the internet, email, and various special topic classes, like saving and transferring documents, using online image editors, digital cameras, e-readers, the library catalog, and more. [16]
The ICL Computer Museum [78] (UK) MV Museu de Tecnologia (Brazil) Old Computer Museum; San Diego Computer Museum - Physical objects were donated to the San Diego State University Library, but still does online exhibits; Obsolete Computer Museum; Old-Computers.com; HP Computer Museum; Early Office Museum; IBM Archives; EveryMac.com
The National Computer & Communications Museum. A computer museum is devoted to the study of historic computer hardware and software, where a "museum" is a "permanent institution in the service of society and of its development, open to the public, which acquires, conserves, researches, communicates, and exhibits the tangible and intangible heritage of humanity and its environment, for the ...
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
Stuttgart Computer Museum; V. The Virtual Museum of Computing This page was last edited on 14 August 2015, at 09:34 (UTC). Text is available under the Creative ...
The Computer History Museum claims to house the largest and most significant collection of computing artifacts in the world. [a] This includes many rare or one-of-a-kind objects such as a Cray-1 supercomputer as well as a Cray-2, Cray-3, the Utah teapot, the 1969 Neiman Marcus Kitchen Computer, an Apple I, and an example of the first generation of Google's racks of custom-designed web servers. [7]
The Frank Lloyd Wright virtual museum in Second Life, in 2010 [1]. A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content.