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WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...
Device Dependent X (DDX), another 2D graphics device driver for X.Org Server; The DRM is kernel-specific. A VESA driver is generally available for any operating system. The VESA driver supports most graphics cards without acceleration and at display resolutions limited to a set programmed in the Video BIOS by the manufacturer. [15]
AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
There are two graphics hardware drivers: one resides inside of the X display server.There have been several designs of this driver. The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob.
Gallium3D hardware device driver This is the actual code, that is specific to the underlying 3D graphic accelerator, but only as far as the Gallium3D WinSys Interface allows. There is a unique Gallium3D hardware device driver for each available graphics chip and each implements the Gallium3D State Tracker Interface as well as the Gallium3D ...
Direct2D allows full interoperability with GDI, GDI+, and permits rendering to and from a Direct3D surface, as well as to and from a GDI/GDI+ device context (HDC). It can be used effectively together with Windows Imaging Component (WIC) for image encoding/decoding, and with DirectWrite for text formatting and font processing. Such ...
Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs Compute shaders — which exposes the shader pipeline for non-graphical tasks such as stream processing and physics acceleration, similar in spirit to what OpenCL , Nvidia CUDA , ATI Stream , and HLSL Shader Model 5 achieve among ...
In GDI, a device context (DC) defines the attributes of text and images for the output device, e.g., screen or printer. GDI maintains the actual context. Generating the output requires a handle to the device context (HDC). After generating the output, the handle could be released. GDI uses Bresenham's line drawing algorithm to draw aliased lines.