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Breaking a mirror is said to bring seven years of bad luck [1]; A bird or flock of birds going from left to right () [citation needed]Certain numbers: The number 4.Fear of the number 4 is known as tetraphobia; in Chinese, Japanese, and Korean languages, the number sounds like the word for "death".
A good luck charm is an amulet or other item that is believed to bring good luck. Almost any object can be used as a charm. Coins, horseshoes and buttons are examples, as are small objects given as gifts, due to the favorable associations they make. Many souvenir shops have a range of tiny items that may be used as good luck charms.
Luck in games involving chance is defined as the change in a player's equity after a random event such as a die roll or card draw. [13] Luck is positive (good luck) if the player's position is improved and negative (bad luck) if it is worsened. A poker player who is doing well (playing successfully, winning) is said to be "running good". [14]
A "Jonah" is a long-established expression among sailors, meaning a person (either a sailor or a passenger) who is bad luck, which is based on the Biblical prophet Jonah. Clergymen are considered bad luck, as they are all of Jonah's ilk. Redheads and women are also to be avoided as passengers. [2]
It is claimed to be bad luck to do any act of romance on any 18th day of the month in the Gregorian calendar. Breaking a mirror is considered bad luck in Russia, as is looking at one's reflection in a broken mirror. However, the effect is more severe than the "seven years of bad luck" known colloquially in the United States.
"Bad Luck" is a song by American punk rock band Social Distortion from their fourth studio album Somewhere Between Heaven and Hell which was released as a single in 1992. It was the album's first single, and it peaked at number 2 on the Modern Rock Tracks chart, marking the highest initial charting single in Social Distortion's career.
An erosion gully in Australia caused by rabbits, an unintended consequence of their introduction as game animals. In the social sciences, unintended consequences (sometimes unanticipated consequences or unforeseen consequences, more colloquially called knock-on effects) are outcomes of a purposeful action that are not intended or foreseen.
1. See area of effect 2. Abbreviation of Age of Empires arcade game A coin-operated ("coin-op") video game usually contained in an upright, tabletop (cocktail or candy cabinet) or semi-enclosed sit-down cabinet. Popular primarily during the late 1970s to 1990s in the West, and still popular in the East to the present day, arcade machines ...