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  2. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The generation of facial animation data can be approached in different ways: 1.) marker-based motion capture on points or marks on the face of a performer, 2.) markerless motion capture techniques using different type of cameras, 3.) audio-driven techniques, and 4.) keyframe animation.

  3. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. [1] It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. [2]

  4. FaceFX - Wikipedia

    en.wikipedia.org/wiki/FaceFX

    The facial animation is then outputted to the game engine either as bone transformation or morph target frame by frame. To create a realistic animation curve, the program recognizes 42 phonemes and tries to take co-articulation rules into account. It also tries to create head movement, blinks, and eyebrow raises from emphasis points in the ...

  5. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the ...

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer facial animation is a highly complex field where models typically include a very large number of animation variables. [61] Historically speaking, the first SIGGRAPH tutorials on State of the art in Facial Animation in 1989 and 1990 proved to be a turning point in the field by bringing together and consolidating multiple research ...

  7. Skibidi Toilet - Wikipedia

    en.wikipedia.org/wiki/Skibidi_(slang)

    Skibidi Toilet is a machinima web series created by Alexey Gerasimov and released through YouTube videos and shorts on his channel DaFuq!?Boom!.Produced using Source Filmmaker, the series follows a war between human-headed toilets and humanoid characters with electronic devices for heads.

  8. List of facial expression databases - Wikipedia

    en.wikipedia.org/wiki/List_of_facial_expression...

    A facial expression database is a collection of images or video clips with facial expressions of a range of emotions. Well-annotated ( emotion -tagged) media content of facial behavior is essential for training, testing, and validation of algorithms for the development of expression recognition systems .

  9. Frederic Parke - Wikipedia

    en.wikipedia.org/wiki/Frederic_Parke

    In 1972, in a project partially financed by DARPA, Parke made the first 3D animation of a representation of a human face, his wife's face. This animation used a wireframe geometry overlaid with Gouraud shading that produces approximate renderings of curved surfaces. The technique was invented by Parke's Utah colleague Henri Gouraud. [1] [2]