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  2. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    [6] [7] In Snow Crash, the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. [8] [2] The term "metaverse" is often linked to virtual reality technology, [9] [10] and beginning in the early 2020s, with ...

  3. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    For VR to be felt as an immersive experience, the latency needs to be as small as possible so that the player sees feedback in real-time soon following their actions. Technology bottlenecks had been from two major components of VR systems. One area was the rendering speed of computer hardware to update the 3D displays at a fast-enough frame rate.

  4. Category:Virtual reality games - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_reality_games

    This is a non-diffusing parent category of Category:HTC Vive games and Category:Meta Quest games and Category:Oculus Rift games and Category:PlayStation VR games and Category:Samsung Gear VR games and Category:Valve Index games The contents of these subcategories can also be found within this category, or in diffusing subcategories of it.

  5. nDreams - Wikipedia

    en.wikipedia.org/wiki/NDreams

    From late 2013 it began working on content for virtual reality (VR) headsets, such as Sony's PlayStation VR, Oculus Rift and Samsung Gear VR. [4] The company has stated that they are now entirely focused on developing content for virtual reality [ 5 ] and are one of the world's biggest developers in the VR space.

  6. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  7. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [ 6 ] or perform interactions that require more than one hand.

  8. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  9. SteamWorld - Wikipedia

    en.wikipedia.org/wiki/SteamWorld

    SteamWorld is an anthology series of video games created by Image & Form.All games depict the adventures of a race of steam-driven robots in a post-apocalyptic steampunk world, with different genres for each game, ranging from action and strategy to role-playing and simulation.