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Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. [3] Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. [4]
Garbage is generally classified into two types: syntactic garbage, any object or data which is within a program's memory space but unreachable from the program's root set; and semantic garbage, any object or data which is never accessed by a running program for any combination of program inputs.
A waste picker is a person who salvages reusable or recyclable materials thrown away by others to sell or for personal consumption. [1] There are millions of waste pickers worldwide, predominantly in developing countries , but increasingly in post-industrial countries as well.
In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming.
In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.
A person dumpster diving Video of impoverished individuals "dumpster diving" at a neighborhood trash dump in Kabul. Dumpster diving (also totting, [1] skipping, [2] skip diving or skip salvage [3] [4]) is salvaging from large commercial, residential, industrial and construction containers for unused items discarded by their owners but deemed useful to the picker.
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The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.