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Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]
This image is believed to be non-free or possibly non-free in its home country, the United Kingdom. In order for Commons to host a file, it must be free in its home country and in the United States. Some countries, particularly other countries based on common law, have a lower threshold of originality than the United States.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
The available values for thumbnail size in Preferences (on the Appearance tab) are 120px, 150px, 180px, 200px, 220px (default), 250px, 300px, and 400px. As explained at Wikipedia:Extended image syntax § Size, upright=Factor will "adjust a thumbnail's size to Factor times the default thumbnail size, rounding the result to the nearest multiple of 10".
The main features of Buildbox are the image drop wheel, asset bar, option bar, collision editor, scene editor, monetization options and sliders that change the physics within the game. [9] While using Buildbox, users also get access to over 20,000 game assets, sound effects and animations.
Garry Kitchen's GameMaker is an integrated development environment for the Commodore 64, Apple II, and IBM PC compatibles, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund 's The Arcade Machine in 1982.
Integrated with Stencyl is the image editor Pixelitor. Its use in Stencyl is usually secondary, as images are typically imported directly from the computer after being created separately. Stencyl can alternatively be set up to use external image editors, such as Photoshop and GIMP, to modify images already loaded into a project.