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Stardew Valley has also seen an active modding community, with players adding various new features to the game. [49] One is Stardew Valley Expanded, which has over 2 million downloads. [50] Other mods offer more cosmetic options ranging from changing the overall appearance of the game to introducing new animal designs. [51]
Stardew Valley: 2016 ConcernedApe: Cave areas [50] of increasing difficulty and loot. [51] Terraria: 2011 Re-Logic: Side-scrolling rectangular 2D world. [52] The Binding of Isaac: 2011 Edmund McMillen: Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot. [53] Valheim: 2021 Irongate Studios
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Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
Stardew Valley Guidebook was nominated for deletion. The discussion was closed on 23 November 2024 with a consensus to merge. Its contents were merged into Stardew Valley. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here.
The Official Stardew Valley Cookbook is a cookbook written by Eric "ConcernedApe" Barone and Ryan Novak and published by Random House Worlds on May 14, 2024. The book is based on dishes from Barone's 2016 video game Stardew Valley .
Enemies may visibly spawn or, in games that emphasize realism, spawn outside the player's line of sight and move towards the player. Early games including monster respawning are Joust, Doom and its sequel Doom II: Hell on Earth. The enemies in these games had the ability to spawn from their teammates.
The term was coined during early Doom speedrunning. When Andy "Aurican" Kempling released a modified version of the Doom source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos.