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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, saving throws are explicitly tied to the ability scores, and carry their names, resulting in six categories of saves. A saving throw is performed similarly to a skill check, with a d20 roll result added to the relevant ability modifier and, if applicable, the proficiency bonus. [12]

  3. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  4. British Constitution (card game) - Wikipedia

    en.wikipedia.org/wiki/British_Constitution_(card...

    This is the only way cards from the stock enter the game. Furthermore, cards from the stock cannot be played directly to the foundations. If no more spaces appear in Row 4 with cards still undealt from the stock, the game is lost. [1] The game is won when all cards are built in the foundations up to jacks. [1]

  5. Standard 52-card deck - Wikipedia

    en.wikipedia.org/wiki/Standard_52-card_deck

    Honour card – a card that attracts a special bonus or payment for being held or captured in play. [13] In bridge, honours are the aces, the court cards and tens (A, K, Q, J, 10); in whist and related games, the aces and courts (A, K, Q, J). [14] Wild cardcard that may be designated by the owner to represent any other card. [15]

  6. Card throwing - Wikipedia

    en.wikipedia.org/wiki/Card_throwing

    A thrown playing card embedded in an apple. Card throwing is the art of throwing standard playing cards with great accuracy or force. It is performed both as part of stage magic shows and as a competitive physical feat among magicians, with official records existing for longest distance thrown, fastest speed, highest throw, greatest accuracy, and the greatest number of cards in one minute.

  7. Education savings accounts used at religious schools violate ...

    www.aol.com/education-savings-accounts-used...

    This essay is adapted from a 2024 analysis published as "Tax-Funded Education Savings Account Payments to Religious Schools Violate State Constitution Compulsion Guarantees: The Iowa Example ...

  8. Set (card game) - Wikipedia

    en.wikipedia.org/wiki/Set_(card_game)

    Set (stylized as SET or SET!) is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). [2]

  9. War (card game) - Wikipedia

    en.wikipedia.org/wiki/War_(card_game)

    If the two cards played are of equal value, then there is a "war". Both players place the next card from their pile face down and then another card face-up. The owner of the higher face-up card wins the war and adds all the cards on the table to the bottom of their deck.