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Disney Illusion Island is a 2D side-scrolling platformer with a Metroidvania-like game structure. [2] [3] After choosing one of four characters – Mickey Mouse, Minnie Mouse, Donald Duck or Goofy – players travel through areas using an expanding map of the Monoth island. [4] [5] Despite presenting different animations, the characters play ...
Steam iOS: Disney Magician Chronicles: Disney Mobile: Disney Mobile: 2012 (Japan only) Android iOS: Epic Mickey: Power of Illusion: Dreamrift: Disney Interactive Studios: 2012: Nintendo 3DS: Castle of Illusion Starring Mickey Mouse: Sega Studios Australia: Sega: 2013: Microsoft Windows Xbox 360 PlayStation Vita PlayStation 3 Android iPhone ...
Illusion, known in Japan as I Love Mickey Mouse, [a] is a series of platforming video games developed and published by Sega for its consoles Master System, Sega Genesis and Game Gear. The series follows the adventures of Disney's cartoon character Mickey Mouse (sometimes with Donald Duck ) between various fantasy worlds.
The executive went on to explain that games can eventually serve as the catalyst for future iterations of Disney films, TV shows, and even amusement parks, emphasizing the medium's ability to tell ...
The game is a remake of the original 1990 Sega Genesis/Sega Mega Drive video game of the same name, which was the first title in the Illusion series of Mickey Mouse video games. The game was released on PlayStation 3 , Windows and Xbox 360 , in September 2013, [ 2 ] and later for iOS , Windows Phone , Android and OS X .
It is the first game in Sega's Illusion video game series starring Mickey. Castle of Illusion was very well received by critics, especially the original 16-bit version. It was re-released in 1998 in Japan as part of Sega Ages: Mickey Mouse & Donald Duck for the Sega Saturn, which features both Castle of Illusion and QuackShot.
Disney Illusion Island; This page was last edited on 6 August 2023, at 15:15 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
Dlala Studios was founded by Aj Grand-Scrutton and Craig Thomas in June 2012. Both Thomas and Grand Scrutton were colleagues at Jagex, the developer behind RuneScape.The small studio, which operated at Grand-Scrutton's basement at the time, had no budget for their first game and therefore, decided to develop a game for Windows 8 exclusively because it was a new development scene and they had ...