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Scapy is a packet manipulation tool for computer networks, [3] [4] originally written in Python by Philippe Biondi. It can forge or decode packets, send them on the wire, capture them, and match requests and replies. It can also handle tasks like scanning, tracerouting, probing, unit tests, attacks, and network discovery.
Zeek is a free and open-source software network analysis framework. Vern Paxson began development work on Zeek in 1995 at Lawrence Berkeley National Lab. [3] Zeek is a network security monitor (NSM) but can also be used as a network intrusion detection system (NIDS). [4] The Zeek project releases the software under the BSD license.
Splunk Inc. is an American software company based in San Francisco, ... for machine data generated from security technologies such as network, endpoints, access ...
Very generally, most of communications can be divided into connection-oriented, and connectionless.Whether a communication is connection-oriented or connectionless, is defined by the communication protocol, and not by application programming interface (API).
Able to leverage more than one server to distribute the load of network monitoring. Inventory Keeps a record of hardware and/or software inventory for the hosts and devices it monitors. Platform The platform (Coding Language) on which the tool was developed/written. Data storage method Main method used to store the network data it monitors. License
Splunk was the sixth startup for Baum and the first pure-play big data company to reach significant customer and revenue scale and debut on the public markets. Baum, Das and Swan and their team at Splunk have been awarded two US Patents for their work. [13] [14] Baum was Splunk's founding CEO for the first six years. [15]
A computer network is a set of computers sharing resources located on or provided by network nodes.Computers use common communication protocols over digital interconnections to communicate with each other.
Interactive Connectivity Establishment (ICE) is a technique used in computer networking to find ways for two computers to talk to each other as directly as possible in peer-to-peer networking. This is most commonly used for interactive media such as Voice over Internet Protocol (VoIP), peer-to-peer communications, video, and instant messaging .