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An LG 19-inch LCD monitor with an aspect ratio of 16:10. 16:10 (1.6:1), also known as the equivalent 8:5, is an aspect ratio commonly used for computer displays and tablet computers. It is equal to 8/5, close to the golden ratio (), which is approximately 1.618. Video editing applications are commonly designed to allow editing of 16:9 content ...
From 2005 to 2013, most video games were mainly made for the 16:9 aspect ratio and 16:9 computer displays therefore offer the best compatibility. [ 29 ] 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced field of view .
The base resolution increased by increasing the width and keeping the height constant, for square or near-square pixels on a widescreen display, usually with an aspect ratio of either 16:9 (adding an extra 1/3rd width vs a standard 4:3 display) or 16:10 (adding an extra 1/5th).
16:9 is a widescreen aspect ratio with a width of 16 units and height of 9 units. Once seen as an "exotic" aspect ratio, [ 1 ] since 2009, it has become the most common aspect ratio for televisions and computer monitors , and is also the universal standard image format for the universal 1080p , 2160p and 4320p formats.
There are other, non-standard display resolutions with 1080 lines whose aspect ratios fall between the usual 16∶9 and the ultra-wide 64∶27, e.g. 18∶9, 18.5∶9, 19∶9 and 19.5∶9. They are mostly used in smartphones or phablets and do not have established names, but may be subsumed under the umbrella term ultra-wide (full) HD .
Many digital video cameras have the capability to record in 16:9 (= 4 2:3 2), and 16:9 is the only widescreen aspect ratio natively supported by the DVD standard. DVD producers can also choose to show even wider ratios such as 1.66:1, 1.75:1, 1.77:1 and 1.78:1 [1] within the 16:9 DVD frame by hard matting or adding black bars within the image ...
Suggested by Kerns H. Powers of SMPTE in USA, the 16:9 aspect ratio was developed to unify all other aspect ratios. Subsequently it became the universal standard for widescreen and high-definition television. Around 2007, cameras and non-television screens began to switch from 15:9 (5:3) and 16:10 (8:5) to 16:9 resolutions.
As an example, 8:5, 16:10, 1.6:1, 8 ⁄ 5 and 1.6 are all ways of representing the same aspect ratio. In objects of more than two dimensions, such as hyperrectangles , the aspect ratio can still be defined as the ratio of the longest side to the shortest side.