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Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2] Some of its procedural features have been in existence since ...
Military Operations, [61] operational level real-time strategy game where the complete army is simulated in real-time using OpenCL; Planet Explorers [62] [63] is using OpenCL to calculate the voxels.
Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1]
The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me, that despite being built on a game engine not natively supporting this technology (Unreal Engine 3) was properly modified to accommodate this feature. [4]
[10] [11] The commercial version was integrated via plug-ins into several DCC packages including Softimage, Maya, Katana, Cinema4D, and Houdini. Solid Angle SL, the company behind Arnold, was founded in 2009 in Madrid and purchased by Autodesk in early 2016. The acquisition was announced officially on April 18, 2016. [12]
The Matrix Awakens is a 2021 open-world video game and technology demonstration developed by Epic Games using Unreal Engine 5 in partnership with Warner Bros. Pictures, The Coalition, Wētā FX, Evil Eye Pictures, SideFX, and others for PlayStation 5 and Xbox Series X and Series S, serving as a marketing tie-in for the 2021 film The Matrix Resurrections.
On August 23, 2021, Weta Digital announced a collaboration with SideFX for a cloud service combining the studio's proprietary tools within SideFX's Houdini called WetaH. [49] [50] On November 9, 2021, Jackson sold the company's VFX tools development division to video games software company Unity Technologies for US$1.625 billion.
Cryptomatte images can be created by several 3D graphic programs like Blender, [2] Autodesk Maya, [3] Autodesk 3ds Max [4] or Houdini [5] and are usually exported using the OpenEXR file format. Whether a program is able to generate a cryptomatte or not is determined by the render engine being used.