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  2. VR-1 - Wikipedia

    en.wikipedia.org/wiki/VR-1

    VR-1 is a virtual reality amusement park attraction released by Sega. Installed publicly for the first time in July 1994 at the opening of the original Joypolis indoor theme park, Yokohama Joypolis, [ 1 ] it represented the culmination of Sega's Japanese AM teams and the Virtuality Group 's collaborative developments in the field of VR. [ 2 ]

  3. 1 Utama - Wikipedia

    en.wikipedia.org/wiki/1_Utama

    1 Utama [1] is a shopping mall in Bandar Utama, Selangor, Malaysia, with an area of 5,590,000 square feet (519,000 m 2) and containing 713 stores. It is one of the largest shopping malls in Malaysia and the seventh-largest shopping mall in the world before IOI City Mall in Putrajaya surpassed it in 2022. [ 2 ]

  4. IOI City Mall - Wikipedia

    en.wikipedia.org/wiki/IOI_City_Mall

    IOI City Mall is a shopping mall located in Sepang, Selangor, Malaysia, which was developed by IOI Properties Group Berhad and opened in November 2014. [1]The second phase of the mall opened in 25 August 2022, making it the largest shopping mall in Malaysia surpassing 1 Utama, as well as the largest mall in Southeast Asia and third largest mall in the world as of Apr. 2024.

  5. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    The goal of the new game engine would be to maintain a higher frame rate, and maintain 8 players in one instance with stability and a relatively high frame rate compared to System 1. The cockpit design would retain the System 1 layout and controls. A new rotating player seat would aide in egress in and out of the cockpit.

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include: Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1]

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Observations of 10 children experiencing VR for the first time suggested that 8-12-years-old kids were more confident to explore VR content when it was in a familiar situation, e.g. the children enjoyed playing in the kitchen context of Job Simulator, and enjoyed breaking rules by engaging in activities they are not allowed to do in reality ...

  8. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    For VR to be felt as an immersive experience, the latency needs to be as small as possible so that the player sees feedback in real-time soon following their actions. Technology bottlenecks had been from two major components of VR systems. One area was the rendering speed of computer hardware to update the 3D displays at a fast-enough frame rate.

  9. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.