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Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios and published by Interplay Entertainment subsidiary Black Isle Studios for the PlayStation 2 and the Xbox consoles, with High Voltage Software handling the GameCube port, and Magic Pockets developing the Game Boy Advance version.
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr.
Baldur's Gate: Dark Alliance II is a 2004 hack and slash action role-playing game for PlayStation 2 and Xbox developed by Black Isle Studios and published by Interplay Entertainment, with distribution handled by Vivendi Universal Games in North America and Avalon Interactive/Acclaim Entertainment [5] in Europe.
A beholder also appears in the interactive movie Scourge of Worlds: A Dungeons & Dragons Adventure. Dungeons & Dragons licensed computer and video games, including the Capcom arcade Tower of Doom, the Eye of the Beholder series, Baldur's Gate 2, and one named Xantam in Baldur's Gate: Dark Alliance.
Baldur's Gate II: Throne of Bhaal [13] Baldur's Gate: RPG: Windows, Mac: BioWare: 21 Jun 2001: Infinity Engine Icewind Dale: Trials of the Luremaster [13] Icewind Dale: RPG: Windows: Black Isle Studios: 7 Sep 2001: Infinity Engine Pool of Radiance: Ruins of Myth Drannor [13] RPG (turn-based) Windows: Stormfront Studios: 27 Sep 2001: Baldur's ...
Baldur's Gate: Dark Alliance II; Dungeons & Dragons: Dark Alliance; S. Baldur's Gate II: Shadows of Amn; T. Baldur's Gate: Tales of the Sword Coast;
It was first used by Snowblind Studios to create Baldur's Gate: Dark Alliance. The previous Baldur's Gate games used the Infinity Engine which was created by BioWare for isometric role-playing games. The first game to use the engine was Baldur's Gate: Dark Alliance, a joint collaboration between Interplay Entertainment and Snowblind Studios ...
On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3. [4]