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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [50] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 [51] 4.2 August 8, 2011 [52] GLSL 4.20, Shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements 4.3 August 6, 2012 [53]

  4. Ø - Wikipedia

    en.wikipedia.org/wiki/Ø

    Ø (or minuscule: ø) is a letter used in the Danish, Norwegian, Faroese, and Southern Sámi languages. It is mostly used to represent the mid front rounded vowels, such as [] ⓘ and [] ⓘ, except for Southern Sámi where it is used as an [oe] diphthong.