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  2. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  3. CARDboard Illustrative Aid to Computation - Wikipedia

    en.wikipedia.org/wiki/CARDboard_Illustrative_Aid...

    A power of two program running in a CARDIAC emulator. The program outputs 1, 2, 4, 8, …, 512 and halts after 277 steps. CARDIAC (CARDboard Illustrative Aid to Computation) is a learning aid developed by David Hagelbarger and Saul Fingerman for Bell Telephone Laboratories in 1968 to teach high school students how computers work.

  4. Little man computer - Wikipedia

    en.wikipedia.org/wiki/Little_man_computer

    Little Man Computer simulator. The Little Man Computer (LMC) is an instructional model of a computer, created by Dr. Stuart Madnick in 1965. [1] The LMC is generally used to teach students, because it models a simple von Neumann architecture computer—which has all of the basic features of a modern computer.

  5. One Laptop per Child - Wikipedia

    en.wikipedia.org/wiki/One_Laptop_per_Child

    One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.

  6. ‘Rule Breakers’ Review: STEM Power Meets Girl Power ... - AOL

    www.aol.com/entertainment/rule-breakers-review...

    The filmmakers ensure that viewers similar in age to the kids on screen get an eyeful of what those robotics gatherings are like for their contestants, who arrive from all over the globe. They ...

  7. Computer - Wikipedia

    en.wikipedia.org/wiki/Computer

    A human computer, with microscope and calculator, 1952. It was not until the mid-20th century that the word acquired its modern definition; according to the Oxford English Dictionary, the first known use of the word computer was in a different sense, in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: "I haue [] read the truest computer of Times, and the best ...

  8. What Happened When Computers Learned How to Read - AOL

    www.aol.com/happened-computers-learned-read...

    Literary computers scribble everywhere now in the background, powering search engines, recommendations systems, and customer service chatbots. They flag offensive content on social networks and ...

  9. The 25 Best Educational Games for Kids (That They'll Actually ...

    www.aol.com/lifestyle/25-best-educational-games...

    Bonus: 5 Great Educational Apps. When you simply have to give into screen time, open up Learning Games For Toddlers and watch them master a variety of alphabet-centric games. Age range: 2-4. Help ...

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