enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    These studies have shown that active problem solving early in the learning process is a less effective instructional strategy than studying worked examples (Sweller and Cooper, 1985; Cooper and Sweller, 1987). Certainly active problem solving is useful as learners become more competent, and better able to deal with their working memory limitations.

  3. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    In empirical studies of three-dimensional problem solving, Bryan Lawson found architects employed solution-focused cognitive strategies, distinct from the problem-focused strategies of scientists. [20] Nigel Cross suggests that "Designers tend to use solution conjectures as the means of developing their understanding of the problem". [21]

  4. Subgoal labeling - Wikipedia

    en.wikipedia.org/wiki/Subgoal_labeling

    Lower-level steps of a worked example are grouped into a meaningful unit and labeled. This labeling helps learners identify the structural information from incidental information. [1] Learning subgoals can reduce cognitive load when problem solving because the learner has fewer possible problem-solving steps to focus. [1]

  5. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  6. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  7. Computational thinking - Wikipedia

    en.wikipedia.org/wiki/Computational_thinking

    Computational thinking (CT) refers to the thought processes involved in formulating problems so their solutions can be represented as computational steps and algorithms. [1] In education, CT is a set of problem-solving methods that involve expressing problems and their solutions in ways that a computer could also execute. [2]

  8. Discovery learning - Wikipedia

    en.wikipedia.org/wiki/Discovery_learning

    A teacher who asks the students to generate their own strategy for solving a problem may be provided with examples in how to solve similar problems ahead of the discovery learning task. "A student might come up to the front of the room to work through the first problem, sharing his or her thinking out loud.

  9. 3S Understanding - Wikipedia

    en.wikipedia.org/wiki/3S_Understanding

    He compares the two by saying standardized management's problem solving cycle is, “goal-setting, decision-making, and reflecting activities aligned to high-stakes standardized tests” while curriculum wisdom's is “goal-setting, decision-making, and reflecting activities that facilitate student’s subject matter meaning making in a context ...