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Mega Man Battle Network 3: Blue Version [a] and Mega Man Battle Network 3: White Version are tactical role-playing games developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the Mega Man Battle Network series, released in 2002 in Japan and 2003 in North America.
Using the codes eases coordination and improves understanding during multiservice operations. The codes are intended for use by air, ground, sea, and space operations personnel at the tactical level. Code words that are followed by an asterisk (*) may differ in meaning from NATO usage. There is a key provided below to describe what personnel ...
One significant method for combat resolution entails determining the ratio of the attacking unit's attack strength versus the defending unit's defense strength.
This is a list of orders of battle, which list the known military units that were located within the field of operations for a battle or campaign. The battles are listed in chronological order by starting date (or planned start date).
Special abilities can be equipped to Mega Man much like the Navi Customizer of Mega Man Battle Network 3, but how many abilities can be equipped at once is dependent on the amount of Link Power the player has. Returning from Star Force 2, the player is also able to battle with other players through use of Wi-Fi. However, the custom portrait ...
Mega Man Battle Network (video game) Mega Man Battle Network 2; Mega Man Battle Network 3; Mega Man Battle Network 4; Rockman EXE 4.5 Real Operation; Mega Man Battle Network 5; Mega Man Battle Network 6
The codes' procedure words, a type of voice procedure, are designed to convey complex information with a few words, when brevity is required but security is not; Ten-code, North American police brevity codes, including such notable ones as 10-4; Phillips Code; NOTAM Code; Wire signal, Morse Code abbreviation, also known as 92 Code. Appears in ...
Battles take place in real-time; special abilities called "Battle Chips" can be accessed to fight off the numerous computer viruses present in the game's cyberspace environments. Battle Network was created amidst the rise of collectible card games , [ 5 ] as shown by its collectible Battle Chips that are used to create "Folders" (like card decks).