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AD&D 2nd edition, D&D 4th edition: TSR, WotC: 1991-2010 Discworld: High fantasy: GURPS Discworld: Steve Jackson Games: 1998-2002 Based on Terry Pratchett's Discworld series Dragonlance: High fantasy; Dragon-centric The planet Krynn: AD&D, D&D 3rd edition, D&D 5th edition [3] TSR, Sovereign Press, Inc: 1984–present Earthdawn: Sword and sorcery ...
Sword and sorcery stories take place in a fictional world where magic exists. The setting can be an Earth in the mythical past or distant future, an imaginary other world or an alien planet. Sometimes sword and sorcery stories are influenced by horror, dark fantasy or science fiction. Sword and sorcery, however, does not seek to give a ...
Sword & Sorcery 3rd ed. supplement Denizens of Darkness 2002 ISBN 1-58846-077-0: Sword & Sorcery 3rd ed. supplement Champions of Darkness Beth Bostic, Carla Hollar & Tadd McDivitt 2002 ISBN 1-58846-081-9: Sword & Sorcery 3rd ed. supplement Van Richten's Arsenal Volume I Andrew Cernak, John W. Mangrum, Ryan Naylor, Chris Nichols & Andrew Wyatt 2002
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Scarred Lands is a post-apocalyptic fantasy campaign setting in which characters live in a world recovering from a devastating war between gods and titans. Initially published by White Wolf Publishing under its Sword & Sorcery brand using the d20 System, Scarred Lands is now owned by Onyx Path Publishing. [1]
These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Game designer Monte Cook left Wizards of the Coast in April 2001, [1] founding Malhavoc Press as a d20 System imprint in May 2001. [2] In July 2001 Cook signed with White Wolf's Sword & Sorcery Studios, at that time the largest independent publisher of d20 material, so that they could handle publishing matters while he focused on game design and writing.